EaRL Double-Sided Maths Mat from Hope Education
EaRL Double-Sided Maths Mat from Hope Education
Product code: G1828225
Product Description
Make learning maths multi-sensory with this fun double-sided maths mat. This brightly coloured mat works alongside our programmable floor robot EaRL, with a fun learning activity on each side for double the fun. Take EaRL shopping to learn simple programming whilst practicing recognition of money denotation and addition. Then turn over the mat to make learning fractions a piece of cake! Suitable and engaging for both KS1 and KS2.
Features include, suitable for KS1 & KS2, dimensions 745 x 745 mm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage.
Money and fraction question cards with answers on the reverse to encourage self-checking are available separately
- Encourages independent learning in young children.
- Practise money, fractions and their related facts.
- Introduce and nurture early programming skills.
- Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs.
Further Information
- Age Recommended from
- 3 Years
- Brand
- EaRL
- Key Stage
- Key Stage 1Key Stage 2
Useful Links
Make learning maths multi-sensory with this fun double-sided maths mat. This brightly coloured mat works alongside our programmable floor robot EaRL, with a fun learning activity on each side for double the fun. Take EaRL shopping to learn simple programming whilst practicing recognition of money denotation and addition. Then turn over the mat to make learning fractions a piece of cake! Suitable and engaging for both KS1 and KS2.
Features include, suitable for KS1 & KS2, dimensions 745 x 745 mm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage.
Money and fraction question cards with answers on the reverse to encourage self-checking are available separately
- Encourages independent learning in young children.
- Practise money, fractions and their related facts.
- Introduce and nurture early programming skills.
- Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs.
Further Information
- Age Recommended from
- 3 Years
- Brand
- EaRL
- Key Stage
- Key Stage 1Key Stage 2